Introducing FolksPat Media Group!

Hi! 😃 

I’m Jeremy Tisser, CEO and Co-Founder of FolksPat Media Group. Welcome to our brand new newsletter!

Over the next few weeks and months, we’ll be sending you all introductions to our team, updates on our business, and information about our products and services. We have a new website coming soon, new partnerships, and are in the midst of rebranding our logo, but all that for a later time. There’s already a mouthful of information here, but we really want you to get to know us on a personal level. Let’s get started!

Table of Contents

Our Team

We have assembled a freakin’ ROCKSTAR team to build out our product and work on our production support. Let’s start with the C-Suite!

  • Chief Executive Officer: Jeremy Tisser

    • Credits include Disney’s Hair Jitsu, Jurassic World, La La Land, Raw Data, Battlewake

    • Artist clients include Kygo, Frank Walker, Sean Lascelles

    • Badass factoid: Jeremy played the Bass Drum on camera in the famous opening sequence of La La Land as one of the four musicians inside the blue truck on the freeway.

  • Chief Operations Officer: Kim Marlis

    • Credits include Palia, Creed: Rise To Glory, the Call of Duty franchise, Lord of the Rings: War In The North

    • Kim was employee #22 at Singularity 6, where she was lead producer for Palia and scaled the team from 22 to over 200 employees during her 3.5 year tenure.

    • Badass factoid: Kim was the audio producer on LOTR: WITN, and got to travel to Abbey Road Studios in London with Inon Zur to record the incredible score!

  • Chief Music Officer: Greg Karagianis

    • Artist clients include: Kygo, Labrinth, Rachel Platten, Danny Elfman, Andy Grammer, and about 1,000 others.

    • Greg is a Grammy Nominated mixing and mastering engineer.

    • Badass factoid: on his spare time, Greg builds classic muscle cars!

And here is the incredible core team building out our product. Collectively, they have over 100 years of experience across game development and music, launching products like Dead By Daylight, Aliens, the Jamstik guitar, and so much more!

  • Principle Engineer: Mike Green

  • Game Design Director: Patrick Harris

  • Technical Art Director: Mike Hines

  • Production Coordinator: Katie McGhie

Everyone on this team has been personally impacted by the changes in technology across sectors. Our common goal is to make sure that the core practices and business models of our industries can evolve alongside these technological changes. The problem isn’t that there’s new technology…it’s that business models haven’t changed at all in decades!

What Are We Building?

FolksPat Media Group is empowering music artists to engage & grow their fanbase through video games technology. What do we mean? It’s simple!

Video Games are simply better than music videos!

We can monetize, hold competitions, run leaderboards, reward fans, debut music, and allow for all sorts of new and engaging opportunities for artists and fans to truly connect. But let’s dissect this a bit further!

According to the RIAA, the US recorded music industry only brought in $12 Billion dollars total, throughout the entire year! That’s less than half of the mobile games space from just the first half of 2020. And in 2023, the recorded music space hit just $17 Billion. Even though that is a new record, it still isn’t even half of what the Mobile Games industry pulls in.

Given how much music directly plays a role in our daily lives, it is clear that the music industry’s business practices are OUTDATED and lopsided. So we’re building:

Intusic is a unified interactive mobile platform that empowers artists with modern revenue streams through custom games, gamified e-commerce, and fan-driven engagement.

What’s our secret sauce, you say?? Well….. we’ve developed systems that allow us to create bespoke games in a timely manner for THE SAME COST AS A MUSIC VIDEO!

Music videos typically cost anywhere from $2,000 to $50,000, with AAA artists adding a zero to that second number. Now here’s the kicker…..

According to Chartmetric, there were over 11,000,000 touring artists performing in 2024. Yet only a few dozen or a few hundred of them can afford to participate in products like Fortnite. Then you have Soundmap, Guitar Hero/Rock Band, a variety of other music game projects. They’re fun and great, but what you don’t know is how much the music industry has been suffering from products like these. Per our initial message at the top of the email, it’s all about the business models!

From 2007 to 2009, Guitar Hero and Rock Band collectively earned over $2.5 billion in revenue. The official amount paid out to the music industry is still “undisclosed”. Games have traditionally been unattainable en mass due to the high development costs. And while AI is a good tool that “might” be able to help, it won’t be able to create uniquely crafted games, branded to the artist’s IP, and built into the artist’s current ecosystem.

Our games are crafted with care, affordability, and with scale always in mind.

Intusic is launching shortly with our first artist, and we’ll have more information on that soon in an upcoming newsletter. So make sure to keep in touch! We have a LOT of exciting news to share, including our diversified revenue streams that allow us to keep building.

Some Of Our Work

In addition to making games, we have a variety of services we offer to music artists, film studios, and game developers of all shapes and sizes. Doing this allows us to not only diversify our revenue stream, which is so important during today’s venture capital market (or lack there of…), but also keeps our fingers on the pulse of the music industry, allowing us to build trust from the inside and therefor solidifying our position. Here are some examples of what we do!

Kygo

We are the official musician contractors, string arrangers, and playback engineers for Kygo’s world tour! Some highlights from the last few months include the following:

  • November-December 2024: 16 shows in 6 weeks throughout the UK, including Denmark, Norway, Sweden, England, Ireland, Germany, Hungary, and more!

  • 2025 YTD: 6 shows completed including Mexico City, Toronto, Palm Tree Festival Aspen, and Asia.

  • Mexico City: sold out Soccer arena with over 65,000 attendees! This was Kygo’s biggest show to date, and we got to be a part of it!

  • 2025 upcoming: more shows in the works, including the upcoming Palm Tree Music Festivals Hawaii and The Hamptons, plus shows in Dubai, Ottawa, and a handful more.

Here are some of the tracks we’ve contributed to or worked on for various artists:

Alien: Rogue Incursion VR

We had the absolute privilege of consulting and negotiating the license deal on behalf of Survios for Katie Garfield’s incredible song “This Is Warfare” to use in the launch trailer for Alien: Rogue Incursion. Through our deep industry connections and expertise, we were able to secure the global rights to the song for a fair but affordable rate for all parties involved, while saving the client nearly $50,000 in legal and license fees.

Check out the trailer below!

We also handle a variety of music, audio, and post production services including Post Production Supervision, film producing, score production, music and audio consulting, VO and ADR, and anything else you can think of. In fact, we have more announcements for additional high value projects coming down the pipeline that we cannot wait to share with you all.

Additionally, we can provide additional staffing and playback production for touring artists of all shapes and sizes!

So if you’re an artist, an indie game dev, a AAA studio, or you just want some advice, just reply to this email and we’ll get you taken care of.

Meet the CEO!

My name is Jeremy Tisser, co-founder and CEO of FolksPat Media Group. We’re so excited to have you join us on our journey!

For those of you that don’t know me personally, here’s my story...

I’m 38 years old, and I’ve spent the last 22 years working professionally in the music industry. I started my first business back in 2003 when I was 16 years old called Empire Productions, where I was booking and selling out local venues in the San Fernando Valley. I worked with Metal Blade Records, Roadrunner Records, and a handful of other well known labels and artists. We didn’t make any money, but you better believe we were selling out shows all across the Valley.

Two years later, I interned at Hopeless Records, went to Cal State Northridge for music business and film scoring, then on to the University of Southern California to study Scoring for Motion Pictures and Television. While at USC, I studied film and game music with the best of the best including Christopher Young (Hellraiser, Drag Me To hell), Bruce Broughton (Miracle on 34th Street, Tiny Toons, Silverado), Garry Schyman (Bioshock franchise) and more.

The contract I signed with Exit to East Booking Agency for a show I was promoting in 2005.

Required reading from my 2005 internship at Hopeless Records.

Project Holodeck and Survios

During my time at USC, I met my good friends James Iliff, Nate Burba, and Alex Silkin. Together, we made Project Holodeck, which would later re-brand as Survios. I was Holodeck’s original Audio Director and composer, and went on to write the scores to Zombies on the Holodeck, Wild Skies, Raw Data, and Battlewake, among a handful of other mobile games and computer gaming projects.

Raw Data became the first VR game in history to break the million dollar sales mark in its first month. It was also the first VR-exclusive game in history to reach #1 across all of Steam!

I’ve since written music for projects on Disney, Hulu, Playstation, Disney Resorts, and more. I’ve also cowritten songs with Thomas Giles Rogers, Jr (Between the Buried and Me), Tamar Davis, Melissa Axel, and provided arrangements and productions for EDM megastars like Kygo, Frank Walker, and Hayla.

Check out “Louder” by Kygo, ft Julia Michaels and Chance Pena to hear my string arrangements.

My music and arrangements have been heard by MILLIONS of people around the world!

During COVID, the world as new knew it ended, and so many of societies logistical problems were revealed. In my case, work completely stopped. Film productions came to a grinding halt. Games were cost cutting. Studios were laying off left and right (as they still are). It was that pivotal moment where I realized how truly unstable the arts industries are. There is currently no singular place for artists to engage their fans regardless of global events. Sure, you have Tik Tok and Twitch, but those are very specifically social media and livestream platforms. Tik Tok has since shut down their music sector. At that moment, I knew what I needed to do. And thus, FolksPat Media was born!

Investor Relations

If you’re an accredited investor, angel or otherwise, or you can connect us with someone you think would be a good fit, we would love to hear from you! We truly value feedback from everyone, as it helps us maintain our perspective while we grow. Send an email to [email protected] to set up a call and we’ll send you back our deck.

Keep In Touch

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